Athene Fritsch

3D Artist



Rest in Pieces

Development Cycle

Experienced the entire game development cycle, from concept to release.

Evil Jack in a box

Programs Used

zBrush, 3DS Max, Blender, Photoshop & Unity

Rest in Pieces
Robot Bird


The game is freely avaiable to play here!


Programs Used

zBrush, 3DS Max, Blender, Substance Painter & Unity


About Me


Becoming a 3D Artist/Generalist/Creator(?) wasn't part of my life plan at all. Not that I had figured out my plan, I was sort of in that in-between-stage in life and I stumbled, or, smacked into 3D by chance and I just knew that it was my calling. When you know you know I guess.

I don't actually know what there is to say about me, 3D creating has become such a big part of my life it kind of ruined all my other interests. What did I even do before?? These days I can't take a walk anywhere without seeing a lamppost or something and my brain goes "oh a cylinder on top of a cylinder, nice material mapping on that". It's completely blessed/ruined/changed my life.

On the off chance that I'm NOT by my computer you'll probably find me at the gym, rewatching Sweeney Todd for the five-hundred-and-eleventh time, listening to Rammstein, or looking up various conspiracy theories.

Athene F

Gothenburg, Sweden

+46 70-053 86 93